FumeFX 3.5.1 x86/x64
for 3ds Max 2012-2013-iND | 69.3 MB
On April 11th, 2012, almost 6 years from the release of version 1.0, Sitni Sati announced availability of the FumeFX 3.0 for AD’s 3ds max platform. FumeFX 3.0 offers many innovations and artist-friendly improvements that provide unique control over the simulation. featuring chronicle this such as a GPU accelerated Preview Window, simulation of nested grids, support for Space Warp deformers and newly added Effectors will allow you to approach VFX scene construction in a completely different and more flexible manner.
In collaboration with Digic Pictures and Luma Pictures, Sitni Sati is pleased to reveal the development of FumeFX for Maya. Each of these respectable facilities’ pipelines are based on AD’s Maya, ensuring that FumeFX for Maya will be ready for production environments. FumeFX for Maya should become available later this year.
Effectors are the most valuable and the most powerful feature of this release. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is higher versions of this software a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector’s gizmo.
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